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FFXIV needs to be more newcomer friendly, but NOT with level-boosts

  • ff14gilhub
  • 2013年3月31日
  • 讀畢需時 2 分鐘

I love me some Final Fantasy XIV. I've not played it much, for other reasons, but I definitely think super highly of the game. However, there are definitely very real issues with the game not being particularly welcoming to newcomers, and while it's not overwhelming *now*, I think the team is right to be concerned about 4.0 and beyond.

Still, I think a level-boost is simply the *wrong* approach. The story is absolutely one of the strongest points of the game, and while it's a little bit uneventful early on, it's important to have that understanding to provide context for later story developments.

So, I'd like to propose a couple of alternatives, which I think would make the game more welcoming and appealing to newcomers, without making a jarring shift of *skipping* content.

- Make all new Classes/Jobs playable from the start

Listen, I know there are players who don't like this idea, and there are merits to the current system, but frankly, it doesn't matter. New classes/jobs are a huge selling point for new players, and the current system completely undermines this. I bought Final Fantasy XI several years ago, along with several expansions, because I loved the idea of playing the Blue Mage. When I couldn't, I gave the game about three hours before getting bored, and never touched the game again. If someone is super excited to play a Dark Knight, or something else, I *guarantee* they don't want want to put in 60+ hours just to experience it.

Perhaps add low-level "Class" counterparts to new Jobs (ie. "Squire" as a precursor to Dark Knight). Either add trainers to the existing cities, or consider adding a new starting-area with access to the new Classes/Jobs (all the stories converge around level 15, anyways, so it would only be a new *starting* experience, perhaps having you interact with a different Scion initially).

- Speed up the Main Scenario

I think the Main Scenario is hugely important, not to mention *satisfying*. The issue is simply that it takes a lot time, and there's a *lot* of filler-content. I would remove as much filler as possible, and maybe incorporate some fast-travel mechanics (ie. when completing a MS [Main Scenario] quest, having an option to instantly travel to the turn-in NPC). No need to completely gut it or anything, but just speed things along a bit.

Anyways, these are just my personal suggestions, but I think they would both serve the game well in the long-run.

 
 
 

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